← All jobs in United States

Remote

Tech Art Lead

teamLFG · United States, Remote · United States

Remote USD 143k–215k / year Posted Open until 19 Oct 2026
  • Remote United States, Remote — job location

The job, in the employer's words

 

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at teamLFG!

As a Tech Art Lead at teamLFG, you’ll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!

As a member of our tight-knit art team, you’ll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.


RESPONSIBILITIES  

  • Lead the Tech Art discipline & define the team’s goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen
  • Ensure visual aspects of the game are performant across all platforms (PC, console)
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.  

 

REQUIRED SKILLS  

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)
  • Bachelors degree or equivalent

 

Nice to have Skills

  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision. 
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems

 

 

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000—$215,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Requirements mentioned

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)
  • Bachelors degree or equivalent
  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems
  • $143,000—$215,000 USD

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

More remote jobs in United States

Natera · US Remote · today

Medical Science Liaison - Rare Disease

POSITION SUMMARY: The Medical Science Liaison (MSL), Rare Disease is a field-based scientific expert and a key scientific resource for clinicians, academic institutions, …

RemoteUSD 131k–163k / year
Vercel · San Francisco · today

GTM Engineer

About Vercel: Vercel is the agentic infrastructure company, freeing people and agents to ship what's next. For more than a decade we've helped builders move from idea to …

RemoteUSD 180k–295k / year
Cortica - Neurodevelopmental · San Diego · today

Enrollment Specialist - Remote

Cortica is looking for an Enrollment Specialist to join our growing multi-disciplinary team! Under the general direction of the Cortica Head of Client Experience, the Enr…

RemoteUSD 23–25 / hour
Sayari · Remote - US · today

Field Intelligence Analyst - US

About Sayari: Sayari is the judgment infrastructure for trustworthy AI in economic security and commercial risk. The Sayari Commercial World Model resolves 11.7B+ primary…

Remote
Symmetry AI · Denver · today

Forward Deployed Solution Engineer

Symmetry is the payroll infrastructure for software & payroll platforms powering the paychecks of over 64 million workers each year. Our fully integrated suite of payroll…

Remote
Wiz, Inc. · Remote - USA · today

Head of Strategic Programs Operations

Come join the organization that is redefining security for the AI era. As one of the fastest-growing startups ever, we enable teams to secure cloud and AI applications by…

RemoteUSD 234k–300k / year

23,426 live roles · See all →

Other roles at teamLFG

teamLFG · United States, Remote · 10 days ago

Senior Gameplay Engineer - Game Modes

Senior Gameplay Engineer – Game Modes Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on somethin…

RemoteUSD 160k–240k / year
teamLFG · United States, Remote · 15 days ago

QA Lead - Social

QA Lead - Social Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighth…

RemoteUSD 148k–222k / year
teamLFG · United States, Remote · 16 days ago

Producer - Contract

Producer (Contract) Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lig…

Remote
teamLFG · United States, Remote · 16 days ago

Staff Gameplay Engineer - Systems and Performance

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsi…

RemoteUSD 172k–259k / year
teamLFG · United States, Remote · 31 days ago

UI Engineering Lead

Would you like to work on a new IP and new genre that combines amazing action feel with lighthearted and whimsical characters? Do you revel in creating delightful and sea…

RemoteUSD 197k–296k / year
teamLFG · United States, Remote · 4 months ago

Senior Gameplay Designer - Combat & AI

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for pl…

RemoteUSD 118k–177k / year

12 live roles · See all →