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Remote · Product / UX Designer

Roblox Level Designer

Sawhorse Productions · Los Angeles · United States

Remote Contract USD 30–45 / hour Posted Open until 18 Oct 2026
  • Remote Communication: Clear, professional written and verbal communication in remote-friendly settings. — job description

The job, in the employer's words

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.

Our releases include: [Roblox, Fortnite, Rec Room, ZEPETO]

We are seeking a talented, hands-on Roblox Level Designer to build the playable worlds behind our branded Roblox experiences. You will translate creative briefs into levels that feel native to the platform, shaping the spaces where our clients' brands come to life inside Roblox for millions of players.

This is an hourly freelance position, with expected availability during PST core hours M - F 9:00 AM - 6:00 PM.

Requirements

    • Level Design & Build: Design and build playable environments and levels within Roblox Studio, taking layouts from initial blockout through to polished, playable spaces.
    • Player Flow & Pacing: Craft experiences that guide players through space intuitively, with strong pacing, difficulty progression, and clear moments of reward.
    • Gameplay Layout: Translate gameplay mechanics and creative briefs into level layouts that support core loops, campaign objectives, and brand storylines.
    • Roblox Studio Craft: Build using terrain, parts, meshes, and Studio tools, keeping performance and mobile playability in mind throughout.
    • Iteration & Playtesting: Playtest levels, gather feedback from the team, and iterate quickly on layouts, difficulty, and player readability.
    • Brand Integration: Bring brand narratives, IP, and campaign moments into level design in ways that feel native to Roblox rather than bolted on.
    • Cross-Disciplinary Collaboration: Partner with game designers, scripters, artists, and producers to bring each experience from concept through launch.
    • Documentation & Handoff: Maintain clean, well-organized project files and provide clear handoff notes for scripters and artists working downstream.

Qualifications

A strong candidate for this position should have the following qualities:

    • Experience: 3+ years of experience as a Level Designer, Environment Designer, or similar role within Roblox, other UGC gaming platforms, or a game studio environment.
    • Roblox Studio Proficiency: Strong working knowledge of Roblox Studio, including terrain, parts, meshes, StreamingEnabled workflows, and the core building tools.
    • Level Design Fundamentals: Solid grasp of level design principles including pacing, difficulty curves, player readability, and environmental storytelling.
    • Portfolio: Portfolio of built Roblox experiences, levels, or comparable game work that demonstrates your design approach and craft.
    • Performance Awareness: Understanding of performance and mobile optimization considerations when building for Roblox.
    • Collaboration: Comfortable working with scripters, artists, producers, and creative leads across a project.
    • Iteration Mindset: Track record of taking feedback and iterating on layouts efficiently and without ego.
    • Communication: Clear, professional written and verbal communication in remote-friendly settings.

Nice To Have's

    • Familiarity with Luau scripting for basic level logic such as triggers, teleports, and checkpoints
    • Experience on branded Roblox experiences or campaigns for major brands
    • 3D modeling experience in Blender, Maya, or similar
    • Exposure to Fortnite Creative/UEFN or other UGC gaming platforms
    • Prior work on obby, tycoon, roleplay, or narrative-driven Roblox experiences

Benefits

$30 - $45 per hour

EEO Statement

Sawhorse Productions is an equal employment opportunity employer. All employees and applicants are evaluated on the basis of their qualifications, consistent with applicable state and federal laws. In addition, Sawhorse Productions will provide reasonable accommodations for qualified individuals with disabilities. Sawhorse Productions will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of applicable state and federal law.

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

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Remote share — Product / UX Designer jobs in United States

78% are remote

235 of 302 jobs we have listed

How long they stay open — Product / UX Designer jobs in United States

49 days median time open before the listing ended

Based on 32 ended listings

Advertised pay — Product / UX Designer jobs in United States

USD 55 median advertised pay / hour

Middle half: USD 37 – USD 72

From 12 listings that state pay