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Art Producer

Sawhorse Productions · Los Angeles · United States

Remote USD 40–50 / hour Posted Open until 18 Oct 2026

The job, in the employer's words

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.

Our projects include:

  • Branded content
  • Social/Digital Content
  • Broadcast commercials 
  • UGC Gaming platform experiences
  • Interactive/Web3 activations (AR, VR, MR, AI)

We're looking for an organized, art-literate, and hands-on Art Producer to run the production side of Sawhorse Productions' Roblox art department. This role sits between our Art Directors, Lead 3D Artists, and producers, turning creative briefs into realistic budgets, staffed teams, and schedules that hold across branded Roblox experiences. 

You'll come from the art side of Roblox, as a modeler, lead artist, or art director, so you can scope a modular environment, pressure-test an asset estimate, and jump into Blender or Roblox Studio when the work calls for it. Sawhorse needs someone who keeps the art team on budget and on time without losing sight of the craft.

This is an hourly freelance position, with expected availability Monday through Friday during core working hours of 9:00 AM to 6:00 PM PST.

Requirements

  • Art Budgets and Estimates: Build art budgets and hour estimates for new projects and pitches using Sawhorse's deliverables and live ops templates, hand them to producers for client proposals, and track actuals in Harvest against budget to flag overages early.
  • Timelines and Milestones: Create and maintain art schedules, milestones, and review checkpoints for each project, aligned with the dev team and each client's launch and live ops dates.
  • Team Resourcing: Check artist availability, match the right 3D artists, modelers, and environment artists to each project, and staff up quickly when new work lands.
  • Asset Tracking: Own asset lists and production trackers in ClickUp, keeping status, assignees, and due dates current from concept and blockout through in-engine delivery in Roblox Studio.
  • Art Team Partnership: Partner with Art Directors and Lead 3D Artists to break creative briefs into scoped asset lists, priorities, and task assignments.
  • Freelance Artist Bench: Manage Sawhorse's bench of vetted freelance artists, including the commissions channel on Discord, so extra capacity is ready before a project needs it.
  • Asset and Software Purchasing: Manage art department purchases, from marketplace assets and plugins to software subscriptions and renewals, keeping spend tied to project budgets.
  • Artist Onboarding: Get new artists production ready with a short onboarding covering Harvest, invoicing, pay periods, Slack, and Discord.
  • Hands-On Art Support: Step in on modeling, texturing, or asset optimization in Blender, Maya, and Roblox Studio when the schedule demands it or bandwidth allows.
  • Process and Innovation: Stay ahead of Roblox platform updates, art tooling, and AI-assisted time and budget tracking, and bring ideas that make the art pipeline faster and estimates more accurate.

Qualifications

  • Experience: 5+ years of experience in game art, art direction, or art production, including 3+ years of hands-on Roblox work as an Art Director, Lead Artist, or 3D Modeler.
  • Roblox Art Background: A portfolio or shipped credits showing Roblox art you created or directed, with strong working knowledge of Roblox Studio, MeshParts, SurfaceAppearance, and platform performance limits.
  • 3D Pipeline Proficiency: Working proficiency in Blender or Maya and Substance 3D Painter, enough to scope assets accurately and pick up production work yourself.
  • Budgeting and Estimation: 2+ years of experience building art budgets, hour estimates, or bids for client or studio projects and tracking spend against them.
  • Scheduling and Tracking: Proven experience running art schedules and asset trackers in ClickUp, Jira, Asana, or a similar production tool.
  • Resource Planning: Experience staffing projects with internal and freelance artists and balancing workload across multiple concurrent projects.
  • Communication: Clear, direct communicator who can align Art Directors, artists, and producers across time zones over Slack and video calls.
  • Organization and Discretion: Highly organized and detail-focused, and trusted to handle purchase cards, client assets, and IP-sensitive material responsibly.

Nice To Have’s

  • Experience with Harvest or similar time-tracking and invoicing tools
  • Live ops experience on a Roblox experience with regular content updates
  • Familiarity with Fortnite UEFN or other UGC platforms beyond Roblox
  • Experience with Roblox UGC avatar items and the Creator Marketplace
  • Background in branded entertainment, agency, or commercial production work
  • Experience using AI tools for production tracking or estimation

Benefits

$40 to $50 per hour depending on experience

EEO Statement

Sawhorse Productions is an equal employment opportunity employer. All employees and applicants are evaluated on the basis of their qualifications, consistent with applicable state and federal laws. In addition, Sawhorse Productions will provide reasonable accommodations for qualified individuals with disabilities. Sawhorse Productions will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of applicable state and federal law.

Requirements mentioned

  • Art Budgets and Estimates: Build art budgets and hour estimates for new projects and pitches using Sawhorse's deliverables and live ops templates, hand them to producers for client proposals, and track actuals in Harvest against budget to flag overages early.
  • Timelines and Milestones: Create and maintain art schedules, milestones, and review checkpoints for each project, aligned with the dev team and each client's launch and live ops dates.
  • Team Resourcing: Check artist availability, match the right 3D artists, modelers, and environment artists to each project, and staff up quickly when new work lands.
  • Asset Tracking: Own asset lists and production trackers in ClickUp, keeping status, assignees, and due dates current from concept and blockout through in-engine delivery in Roblox Studio.
  • Art Team Partnership: Partner with Art Directors and Lead 3D Artists to break creative briefs into scoped asset lists, priorities, and task assignments.
  • Freelance Artist Bench: Manage Sawhorse's bench of vetted freelance artists, including the commissions channel on Discord, so extra capacity is ready before a project needs it.
  • Asset and Software Purchasing: Manage art department purchases, from marketplace assets and plugins to software subscriptions and renewals, keeping spend tied to project budgets.
  • Artist Onboarding: Get new artists production ready with a short onboarding covering Harvest, invoicing, pay periods, Slack, and Discord.
  • Hands-On Art Support: Step in on modeling, texturing, or asset optimization in Blender, Maya, and Roblox Studio when the schedule demands it or bandwidth allows.
  • Process and Innovation: Stay ahead of Roblox platform updates, art tooling, and AI-assisted time and budget tracking, and bring ideas that make the art pipeline faster and estimates more accurate.
  • Experience: 5+ years of experience in game art, art direction, or art production, including 3+ years of hands-on Roblox work as an Art Director, Lead Artist, or 3D Modeler.
  • Roblox Art Background: A portfolio or shipped credits showing Roblox art you created or directed, with strong working knowledge of Roblox Studio, MeshParts, SurfaceAppearance, and platform performance limits.
  • 3D Pipeline Proficiency: Working proficiency in Blender or Maya and Substance 3D Painter, enough to scope assets accurately and pick up production work yourself.
  • Budgeting and Estimation: 2+ years of experience building art budgets, hour estimates, or bids for client or studio projects and tracking spend against them.
  • Scheduling and Tracking: Proven experience running art schedules and asset trackers in ClickUp, Jira, Asana, or a similar production tool.
  • Resource Planning: Experience staffing projects with internal and freelance artists and balancing workload across multiple concurrent projects.
  • Communication: Clear, direct communicator who can align Art Directors, artists, and producers across time zones over Slack and video calls.
  • Organization and Discretion: Highly organized and detail-focused, and trusted to handle purchase cards, client assets, and IP-sensitive material responsibly.
  • Experience with Harvest or similar time-tracking and invoicing tools
  • Live ops experience on a Roblox experience with regular content updates
  • Familiarity with Fortnite UEFN or other UGC platforms beyond Roblox
  • Experience with Roblox UGC avatar items and the Creator Marketplace
  • Background in branded entertainment, agency, or commercial production work
  • Experience using AI tools for production tracking or estimation

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

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