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Game Producer - Hybrid Casual

Tripledot Studios · Warsaw · Poland

Remote Posted Open until 18 Oct 2026
  • Remote 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year — job description

The job, in the employer's words

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

We’re looking for an experienced Game Producer to build new Hybrid Casual games from scratch.

You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.

This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.

Key Responsibilities

  • Creating new games from scratch. Identify promising product opportunities and turn them into testable game concepts and prototypes
  • Researching the market. Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
  • Leading projects through early-stage validation. Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
  • Defining product hypotheses and validation criteria. Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
  • Making go / iterate / kill decisions. Analyze test results and decide whether to continue development, change direction, or stop a project
  • Owning early-stage product metrics. Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
  • Developing the core product. Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
  • Working closely with UA and Creative teams. Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
  • Running multiple product hypotheses. Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
  • Leading a cross-functional R&D team. Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Game Producer, Product Manager, Product Owner, or Lead Game Designer in mobile games
  • Proven experience taking multiple game concepts from idea or prototype to market validation, including projects that reached retention and D7/D30 testing stages.
  • A portfolio of Hybrid Casual projects where you can clearly explain:
    • the original product hypothesis
    • how the concept was validated
    • which metrics were used
    • what results were achieved
    • what decisions were made based on those results
  • Strong understanding of the Hybrid Casual mobile games market, including current genres, mechanics, monetization models, and product trends
  • Strong understanding of early-stage product and UA metrics, including CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
  • Ability to identify whether a project's main issue lies in core gameplay, product depth, monetization, creatives, or user acquisition, and define the next experiment accordingly
  • Strong analytical and product thinking with the ability to make decisions based on incomplete data
  • Experience managing and coordinating cross-functional development teams
  • Strong communication, leadership, and prioritization skills
  • English and Russian spoken and written at B2 level and above

Working at Tripledot

  • Hybrid Working
  • 26 days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
  • Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
  • Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • Daily Free Lunch: When working in the office order free food from Pyszne.pl
  • Private Medical Cover with Luxmed: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
  • Multisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
  • Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development
  • English & Polish Classes: Improve your language skills with access to English and Polish classes

Requirements mentioned

  • 3+ years of experience as a Game Producer, Product Manager, Product Owner, or Lead Game Designer in mobile games
  • Proven experience taking multiple game concepts from idea or prototype to market validation, including projects that reached retention and D7/D30 testing stages.
  • A portfolio of Hybrid Casual projects where you can clearly explain:
  • Strong understanding of the Hybrid Casual mobile games market, including current genres, mechanics, monetization models, and product trends
  • Strong understanding of early-stage product and UA metrics, including CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
  • Ability to identify whether a project's main issue lies in core gameplay, product depth, monetization, creatives, or user acquisition, and define the next experiment accordingly
  • Strong analytical and product thinking with the ability to make decisions based on incomplete data
  • Experience managing and coordinating cross-functional development teams
  • Strong communication, leadership, and prioritization skills
  • English and Russian spoken and written at B2 level and above

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

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