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Remote · Product / UX Designer

Senior Level Designer

Tripledot Studios · Warsaw · Poland

Remote Posted Open until 18 Oct 2026
  • Remote 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year. — job description

The job, in the employer's words

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: ZephyrMobile

You’ll be joining the ZephyrMobile team, which was originally formed in 2016 and has been part of Tripledot since May 2024.

The studio has achieved impressive success in the mobile puzzle games genre. Over 100 million people have installed games developed by the Zephyr team.

Zephyr is famous for its creative and inclusive atmosphere, where every member of the team can contribute ideas and suggestions towards game development.

The largest games produced by ZephyrMobile: Get Color, NutSort, Hey Color, Math Crossword, Block Away, Car Out!.

Role Overview

We're looking for a Senior Level Designer to join the ZephyrMobile team. You'll design and build levels for our puzzle mobile games, shaping progression, pacing and difficulty, and work closely with art, product and development teams. The ideal candidate knows puzzle games well and turns feedback and metrics into better levels.

Key Responsibilities
  • Design and build new levels for multiple puzzle mobile games.
  • Balance gameplay elements within artistic and technical constraints.
  • Bring narrative and emotional goals into the gameplay experience.
  • Identify and resolve issues found through playtests and feedback from other teams.
  • Research new approaches and mechanics to improve the quality of our levels.
  • Maintain level documentation, including the specifics and goals of each level.
  • Mentor more junior level designers, sharing feedback and best practices to help them grow.
  • Work with art, product, game design and development teams to keep creative and technical goals on the same page.
Required Skills, Knowledge and Expertise
  • 3+ years of experience as a Level Designer in the gaming industry, specifically in casual or hyper-casual puzzle games.
  • Solid experience with Unity and level editors, including level setup, prefabs and in-game tools.
  • Strong understanding of level design fundamentals: progression, pacing, difficulty curves and player flow.
  • Experience designing puzzle mechanics (goals, blockers, boosters) and player's engagement.
  • Basic understanding of UX/UI principles in level design, including tutorial and onboarding design.
  • Data-driven mindset, with the ability to iterate based on feedback and metrics.
  • Strong expertise in casual mobile games and awareness of market trends.
  • Strong English and Russian communication skills.
Good to Have
  • Ability to read and analyse game metrics: funnel by level, average completion time, % completion and number of attempts.

Working at Tripledot

  • 26 days paid holiday in addition to bank holidays to relax and refresh throughout the year
  • Hybrid Working
  • 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.
  • Private Medical Cover with Luxmed: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands.
  • Daily Free Lunch: When working in the office order free food from Pyszne.pl
  • Multisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card.
  • Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
  • Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development.
  • English & Polish Classes: Improve your language skills with access to English and Polish classes.

This organization operates in compliance with the Whistleblower Act, for more information or to report violations please email whistleblowerpoland@tripledotstudios.com

Requirements mentioned

  • 3+ years of experience as a Level Designer in the gaming industry, specifically in casual or hyper-casual puzzle games.
  • Solid experience with Unity and level editors, including level setup, prefabs and in-game tools.
  • Strong understanding of level design fundamentals: progression, pacing, difficulty curves and player flow.
  • Experience designing puzzle mechanics (goals, blockers, boosters) and player's engagement.
  • Basic understanding of UX/UI principles in level design, including tutorial and onboarding design.
  • Data-driven mindset, with the ability to iterate based on feedback and metrics.
  • Strong expertise in casual mobile games and awareness of market trends.
  • Strong English and Russian communication skills.

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

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