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Unlimited leave · Product / UX Designer

Senior Technical UI Designer

Epic Games · Cary · United States

Posted Open until 18 Oct 2026
  • Unlimited leave We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. — job description

The job, in the employer's words

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

UX DESIGN

What We Do

We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions.

What You'll Do

As an experienced Senior Technical UI Designer, you will work closely with UX Designers, UI Artists, and UI Engineers to implement UI systems and features. Much of our work starts undefined, and you will help to shape the direction. You will raise the bar for the discipline through the standards you set, the workflows you improve, and the people you mentor. Above all, you advocate for the player experience.

In this role, you will

  • Break a feature or wireframe down into clear, scoped tasks, surfacing unknowns and dependencies early
  • Prototype and prove out new UI techniques, pushing the limits of UMG and shaping the patterns the team adopts
  • Architect robust, reusable component systems that stay flexible as designs change
  • Implement data-driven UI through ViewModels and view bindings, working closely with UI Engineering
  • Build for every player, accounting for screen sizes and safe areas, localization, and accessibility
  • Design within performance and memory budgets, profiling the cost of UMG, Slate, C++, and texture memory
  • Collaborate closely with UX, UI Art, and Engineering, improving workflows, pipelines, and documentation, and giving feedback as readily as you accept it

What we're looking for

  • You are a project expert in technical UI implementation, having previously built UI in game engines that has shipped to a large audience across PC, console, and mobile on a regular basis. Comparable experience with transferable skills is welcome
  • You have hands-on Unreal and UMG experience, or strong experience in another game engine, custom or commercial, and a real appetite to go deep in Unreal
  • You are at your best in ambiguity, quickly picking up new and sparsely documented toolsets and technologies like AI, finding a path where there is no precedent, and asking the questions no one else has thought to ask
  • You have proven experience with data-driven UI and the separation of data from presentation, through MVVM and ViewModels or an equivalent, and have strong component-architecture instincts, designing for flexibility by nature
  • You have a strong visual eye and working knowledge of UX and UI, layout, composition, hierarchy, and interaction patterns, reflexively anticipating states, edge cases, overflow, localization, dynamic content, and responsive scaling
  • You have a strong feel for controller-first navigation and for building UI that works across input methods and platforms
  • You design with performance and runtime cost in mind, comfortable profiling and working to a budget
  • You have real craft in UI materials and motion, or the adjacent skill and appetite to grow it quickly.
  • You translate fluidly across UX, UI Art, Engineering, production, and leadership, meeting non-technical teammates where they are, and documenting work so a distributed team can build on it
  • You have solid programming fundamentals, object-oriented design, data structures, and game systems, and you are comfortable with the math UI and motion work depend on, such as transforms, geometry, and interpolation

EPIC JOB + EPIC BENEFITS = EPIC LIFE

Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Benefits mentioned

  • Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

Requirements mentioned

  • You are a project expert in technical UI implementation, having previously built UI in game engines that has shipped to a large audience across PC, console, and mobile on a regular basis. Comparable experience with transferable skills is welcome
  • You have hands-on Unreal and UMG experience, or strong experience in another game engine, custom or commercial, and a real appetite to go deep in Unreal
  • You are at your best in ambiguity, quickly picking up new and sparsely documented toolsets and technologies like AI, finding a path where there is no precedent, and asking the questions no one else has thought to ask
  • You have proven experience with data-driven UI and the separation of data from presentation, through MVVM and ViewModels or an equivalent, and have strong component-architecture instincts, designing for flexibility by nature
  • You have a strong visual eye and working knowledge of UX and UI, layout, composition, hierarchy, and interaction patterns, reflexively anticipating states, edge cases, overflow, localization, dynamic content, and responsive scaling
  • You have a strong feel for controller-first navigation and for building UI that works across input methods and platforms
  • You design with performance and runtime cost in mind, comfortable profiling and working to a budget
  • You have real craft in UI materials and motion, or the adjacent skill and appetite to grow it quickly.
  • You translate fluidly across UX, UI Art, Engineering, production, and leadership, meeting non-technical teammates where they are, and documenting work so a distributed team can build on it
  • You have solid programming fundamentals, object-oriented design, data structures, and game systems, and you are comfortable with the math UI and motion work depend on, such as transforms, geometry, and interpolation

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

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Remote share — Product / UX Designer jobs in United States

78% are remote

235 of 302 jobs we have listed

How long they stay open — Product / UX Designer jobs in United States

49 days median time open before the listing ended

Based on 32 ended listings

Advertised pay — Product / UX Designer jobs in United States

USD 165k median advertised pay / year

Middle half: USD 130k – USD 206k

From 159 listings that state pay