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Remote · Engineering Manager

Senior Engineering Manager - Game Experience

Zwift · Long Beach · United States

Remote Posted Open until 18 Oct 2026
  • Remote Long Beach, CA; Remote - eligible US locations — job location

The job, in the employer's words

Location: Remote- Eligible US Locations

About the role and about You:

As the Senior Engineering Manager for the Game Experience (GAMEX) team, you will directly manage a senior team of engineers focused on Zwift's core game loop – from new gamified experiences and competitive racing systems to real-time physics and experiences built on top of our widely-deployed game controller ecosystem. You will navigate technical and product ambiguity, drive alignment across game designers, product managers, program managers / producers, UX designers, engineers, and QA, and ensure our cross-platform C++ features are fun, engaging, and perform seamlessly across desktop, mobile, and Apple TV.

You will balance strategic leadership as a team/people manager with deep technical stewardship, guiding architectural decisions, setting a high bar for engineering quality, and fostering an environment where engineers can grow, deliver predictably (and without crunch), and do their best work.

If you're an experienced game engineering leader who excels at building agile, high-performing teams and owning complex game features from prototype to live production, please apply!

 What you’ll do: 

  • Lead and support a senior engineering team: Directly manage a dedicated team of 6-8 engineers and be responsible for coaching, career development, performance management, and hiring while fostering a culture of high-autonomy engineering excellence.
  • Drive technical architecture: Provide technical oversight for C++ gameplay systems, partnering with your engineers to ensure scalable and maintainable designs, optimal cross-platform performance, memory management, and long-term technical health.
  • Own the end-to-end software development life cycle: Zwift is a continuously evolving live-service game. You will own the operational excellence of your features in production, championing automated testing, feature flagging, phased rollouts, and real-time telemetry to safely experiment and iterate in a live environment.
  • Drive predictable delivery: Lead efficient, agile team processes (Scrum, Kanban, etc.) that empower the team to plan, iterate, and deliver predictably. You will manage incoming requests, own your team's roadmap, unblock your team, mitigate risks, and maintain clear visibility for stakeholders.
  • Navigate ambiguity: You'll drive cross-functional alignment between engineering, game design, product management, program management / producers, UX, QA, and hardware teams to establish a clear technical strategy and milestones for your team and projects.

 What we’re looking for:

  • 4+ years in a software engineering management role (e.g., Engineering Manager, Technical Director, or Lead Programmer/Engineer), with experience directly managing, coaching, and growing engineers in the games industry.
  • 6+ years of hands-on software engineering experience in game development, with deep fluency in C++ and commercial or custom game engines.
  • Strong understanding of game performance, profiling, memory management, and multi-platform game architecture.
  • Experience operating and maintaining features within a live-service game, with high standards for production quality, operational monitoring, phased deployments, feature flag management, and support.
  • Demonstrated ability to independently define technical strategy and team roadmaps while successfully navigating ambiguity and cross-team dependencies.
  • Proven ability to lead game engineering teams using modern agile practices to run sprints, mitigate delivery risks, and establish reliable release schedules in an iterative environment.

 Bonus points: 

  • Experience integrating game clients with backend services, persistence layers, and cross-platform mobile ecosystems like iOS, iPadOS, and Android.
  • Experience in console game development, including optimizing for performance and stability in constrained platforms (memory, processing power).
  • Experience integrating modern, AI-assisted development tools to unlock team productivity, balanced with mechanisms to help teams audit, maintain, and scale the use of agentically generated code.
  • Experience building gameplay systems that take advantage of external hardware controllers or physical inputs.
  • Experience with live-game experimentation, A/B testing, and using analytics tools or data pipelines to inform decisions (e.g., Amplitude, Databricks).
  • Interest in building products that support our engaged Zwift community of cyclists, runners, and fitness enthusiasts.

For All US Based Full-Time Positions:

The base salary for this position ranges between 149,500 to 238,500. The base salary will be based on a number of factors including the role offered, the individual's job-related knowledge, skills, qualifications, and geographic location. In addition to base salary, Zwift is proud to offer a comprehensive and competitive benefits package for all eligible employees which also includes performance bonuses, equity, and a full range of medical, financial, and other perks and benefits.

If Zwift determines in any stage of our interviews that any AI tools are being used without disclosure or citation, your candidacy will be disqualified.

 

How to stand out among the rest:

Your resume/CV is enough to show off your skills, accomplishments, and experience. However, if you choose to include a cover letter introducing us to your awesome personality, we will read that too.

We strongly believe that different backgrounds and ideas are a competitive advantage; we hire candidates of any race, color, ancestry, religion, sex, national origin, sexual orientation, gender identity, age, marital or family status, disability, Veteran status, and any other status. Zwift is proud to be an Equal Opportunity Employer. If you have a disability or special need that requires accommodation, please let us know by emailing careers@zwift.com. 

Zwift, Inc. is an Equal Opportunity Employer.

 

Requirements mentioned

  • As the Senior Engineering Manager for the Game Experience (GAMEX) team, you will directly manage a senior team of engineers focused on Zwift's core game loop – from new gamified experiences and competitive racing systems to real-time physics and experiences built on top of our widely-deployed game controller ecosystem. You will navigate technical and product ambiguity, drive alignment across game designers, product managers, program managers / producers, UX designers, engineers, and QA, and ensure our cross-platform C++ features are fun, engaging, and perform seamlessly across desktop, mobile, and Apple TV.
  • You will balance strategic leadership as a team/people manager with deep technical stewardship, guiding architectural decisions, setting a high bar for engineering quality, and fostering an environment where engineers can grow, deliver predictably (and without crunch), and do their best work.
  • If you're an experienced game engineering leader who excels at building agile, high-performing teams and owning complex game features from prototype to live production, please apply!
  • 4+ years in a software engineering management role (e.g., Engineering Manager, Technical Director, or Lead Programmer/Engineer), with experience directly managing, coaching, and growing engineers in the games industry.
  • 6+ years of hands-on software engineering experience in game development, with deep fluency in C++ and commercial or custom game engines.
  • Strong understanding of game performance, profiling, memory management, and multi-platform game architecture.
  • Experience operating and maintaining features within a live-service game, with high standards for production quality, operational monitoring, phased deployments, feature flag management, and support.
  • Demonstrated ability to independently define technical strategy and team roadmaps while successfully navigating ambiguity and cross-team dependencies.
  • Proven ability to lead game engineering teams using modern agile practices to run sprints, mitigate delivery risks, and establish reliable release schedules in an iterative environment.

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

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22,719 live roles · See all →

Remote share — Engineering Manager jobs in United States

76% are remote

243 of 318 jobs we have listed

How long they stay open — Engineering Manager jobs in United States

62 days median time open before the listing ended

Based on 29 ended listings

Advertised pay — Engineering Manager jobs in United States

USD 237k median advertised pay / year

Middle half: USD 202k – USD 266k

From 221 listings that state pay