← All jobs in Canada

Remote · Software Engineer

Game Developer

Partyhat · Canada · Canada

Remote Full time Posted Open until 18 Oct 2026
  • Remote Location: Fully Remote. — job description

The job, in the employer's words

The Mission

A brilliant game concept and a perfect math model mean nothing if the client-side execution isn't liquid-smooth. We aren’t looking for a standard web developer who just builds static layouts and basic forms. We need a "Kinetic Interface Engineer" to bring our entire iGaming pipeline to life across desktop and mobile browsers. Your job is to take raw visual assets, audio cues, and server-side logic, and fuse them into spectacular, high-performance casino games that run flawlessly at 60 frames per second.

You will step directly into an elite, highly collaborative team environment, working shoulder-to-shoulder with product owners, digital artists, sound designers, backend engineers, and mathematicians. Your focus is the absolute frontier of browser-based gaming: making graphics pop with striking animations, managing relentless game flow, and implementing crisp mechanics that react instantly to our game servers. If you view browser performance as a high-stakes puzzle and have the drive to build the slickest player experiences on the web, your canvas is ready.

Key Responsibilities

  • Client-Side Game Production: Architect, develop, and maintain high-fidelity, cross-browser casino games optimized flawlessly for both desktop and mobile viewports.

  • Visual & Kinetic Engineering: Take static visual assets and breathe immediate life into them utilizing advanced rendering, particle effects, and high-performance animation timelines.

  • Server-Driven Game Flow: Connect client-side interfaces smoothly to our core game servers, orchestrating real-time state changes, payout reveals, and audio-visual synchronization based on incoming server data packets.

  • Cross-Functional Collaboration: Partner actively as a core technical driver within a cross-disciplinary squad—ensuring game artwork, audio streams, and mathematical logic are unified perfectly in the final build.

  • Performance Tuning & Optimization: Ruthlessly profile memory usage, minimize draw calls, optimize asset loading sheets, and squash layout shifts to guarantee blazing-fast execution across global cellular networks.

  • Codebase Maintenance: Write clean, modular, and self-documenting code layouts, ensuring our game engine patterns remain scalable, predictable, and ready for rapid deployment cycles.

The Frontend Arsenal

You must possess elite, hands-on mastery and deployment speed across the following technical stack:

  • Core Languages: TypeScript and JavaScript (Advanced object-oriented and functional programming patterns).

  • Rendering & Web Graphics: HTML5 and WebGL (Deep understanding of the browser rendering pipeline, canvas manipulation, and GPU-accelerated graphics).

  • Engines & Libraries: PixiJS (or equivalent high-performance 2D WebGL rendering engines) and GSAP (GreenSock Animation Platform for intricate, programmatic timing and animation scripting).

The Requirements

  • The "Interactive Craftsman": Proven experience building rich, highly animated interactive web content, premium digital animations, or browser-based games. You know exactly how to make an interface feel alive and satisfying to touch.

  • Mobile-First Instinct: Deep intuition for cross-browser constraints, touch event handling, responsive scaling logic, and mobile asset optimization limitations.

  • The Collaborative Team Member: Exceptional communication skills and a ego-free approach to working inside a high-speed, multi-disciplinary development loop where code meets art and mathematics.

  • Hyper-Availability: This isn't a passive 9-to-5 desk track. The global gaming ecosystem moves fast, and major feature drops happen continuously. You must be available 7 days a week to handle real-time production hotfixes, launch window validations, and rapid updates.

  • Operational Autonomy: Self-motivated and highly structured; you write clean code, manage your asset pipeline meticulously, and can drive features across the finish line without constant supervision.

Operational Details

  • Location: Fully Remote.

  • Schedule: On-call 7 days a week (Requires high flexibility to align with real-time launch windows, global code releases, and system updates).

  • Payment: All compensation is processed in digital assets (USDC/USDT).

Why Join Us?

We offer more than just a software engineering ticket-shuffling job; we offer the chance to paint the interactive footprint of a global powerhouse.

  • Extreme Technical Autonomy: We value clean execution, performance wins, and innovative code architecture over red tape. If your game framework is fast and flawless, we ship it.

  • Global Stage: Your visual execution, animations, and code loops will instantly face a worldwide audience, commanding the entertainment experience for thousands of active players every single second.

  • A Culture of Pure Momentum: Join an elite squad that moves at lightspeed. You will be constantly building, testing fresh gameplay mechanics, and seeing your engineering hit production in real time.

  • High-Growth Upside: We value "potential over pedigree." For a Game Developer who consistently delivers uncompromised game flow and scales our front-end capacity, there is a clear, unrestricted runway to lead our entire client-side engineering organization.

Benefits mentioned

  • We offer more than just a software engineering ticket-shuffling job; we offer the chance to paint the interactive footprint of a global powerhouse.
  • Extreme Technical Autonomy: We value clean execution, performance wins, and innovative code architecture over red tape. If your game framework is fast and flawless, we ship it.
  • Global Stage: Your visual execution, animations, and code loops will instantly face a worldwide audience, commanding the entertainment experience for thousands of active players every single second.
  • A Culture of Pure Momentum: Join an elite squad that moves at lightspeed. You will be constantly building, testing fresh gameplay mechanics, and seeing your engineering hit production in real time.
  • High-Growth Upside: We value "potential over pedigree." For a Game Developer who consistently delivers uncompromised game flow and scales our front-end capacity, there is a clear, unrestricted runway to lead our entire client-side engineering organization.

Requirements mentioned

  • The "Interactive Craftsman": Proven experience building rich, highly animated interactive web content, premium digital animations, or browser-based games. You know exactly how to make an interface feel alive and satisfying to touch.
  • Mobile-First Instinct: Deep intuition for cross-browser constraints, touch event handling, responsive scaling logic, and mobile asset optimization limitations.
  • The Collaborative Team Member: Exceptional communication skills and a ego-free approach to working inside a high-speed, multi-disciplinary development loop where code meets art and mathematics.
  • Hyper-Availability: This isn't a passive 9-to-5 desk track. The global gaming ecosystem moves fast, and major feature drops happen continuously. You must be available 7 days a week to handle real-time production hotfixes, launch window validations, and rapid updates.
  • Operational Autonomy: Self-motivated and highly structured; you write clean code, manage your asset pipeline meticulously, and can drive features across the finish line without constant supervision.

No Mondays shows this listing as the employer published it. Check the details on the employer's site before you apply.

More remote jobs in Canada

Lyft · Toronto · yesterday

ML Software Engineer - Routing

At Lyft, our purpose is to serve and connect. We aim to achieve this by cultivating a work environment where all team members belong and have the opportunity to thrive. O…

Remote
NMI · Remote, Canada · yesterday

Senior Software Engineer

NMI is looking for a passionate Senior Software Engineer to join our Development team as a result of NMI's continued growth and investment in the underlying systems. This…

RemoteFlexible hoursCAD 100k–120k / year
Topstep · Canada · yesterday

Senior Software Engineer - TRM

Summary As a Senior Software Engineer on Topstep's TRM Engineering team, you'll build the products funded traders and our internal teams use every day: the trader-facing …

RemoteCAD 221k–285k / year
Upgrade · Canada (Remote) · 2 days ago

Développeur - -euse - Expérience IA - IA conversationnelle

Upgrade aide ses clients à avancer dans la bonne direction grâce à des produits financiers abordables et responsables. Depuis 2017, nous avons aidé plus de 7,5 millions d…

RemoteCAD 140k–180k / year
Affirm · Remote Canada · 2 days ago

Senior Software Engineer - Backend - Lakehouse Infra

At Affirm, we exist for the moments that matter—giving people a clear, predictable way to pay over time, with no hidden fees, no surprises, and no tradeoffs on what matte…

RemoteCAD 153k–213k / year

1,948 live roles · See all →

Other roles at Partyhat

Partyhat · Canada · 2 months ago

Influencer Marketing Manager

The Mission We aren't looking for a traditional PR person. We need a Growth Specialist who lives and breathes the social media ecosystem. Your job is to hunt for creators…

Remote
Partyhat · Canada · 3 months ago

Talent Acquisition Specialist

The Mission We are looking for a relentless Talent Acquisition Specialist to build the future of our team. We don’t hire through standard job boards alone; we find the ou…

Remote
Partyhat · Canada · 4 months ago

System Administrator

The Mission We need a "Infrastructure Commander" to own, optimize, and fortify the backbone of our digital operations. Your job is to manage our bare-metal virtualization…

Remote
Partyhat · Canada · 4 months ago

Game Product Owner

The Mission We aren’t looking for a traditional software project manager or a passive corporate coordinator who just tracks tasks on a timeline. We need a "Slot Architect…

Remote
Partyhat · Canada · 4 months ago

Game Mathematician

The Mission A beautifully designed slot machine is completely useless if the underlying math engine doesn't grip the player. We aren't looking for an isolated academic or…

Remote
Partyhat · Canada · 4 months ago

Animator

The Mission Static user interfaces and uninspired motion design are completely dead to us. We need a "Visual Kineticist" to bring the Partyhat web ecosystem to life. Your…

Remote

20 live roles · See all →

Remote share — Software Engineer jobs in Canada

93% are remote

314 of 339 jobs we have listed

How long they stay open — Software Engineer jobs in Canada

54 days median time open before the listing ended

Based on 27 ended listings

Advertised pay — Software Engineer jobs in Canada

CAD 173k median advertised pay / year

Middle half: CAD 149k – CAD 196k

From 188 listings that state pay